fun-advisor
from ccalebcarter/purria-skills
Claude Code skills for game development - Farming in Purria
1 stars0 forksUpdated Jan 22, 2026
npx skills add https://github.com/ccalebcarter/purria-skills --skill fun-advisorSKILL.md
Fun Advisor
A multidisciplinary council dedicated to ensuring Farming in Purria delivers genuine, sustainable, meaningful fun—the kind players remember, return to, and recommend.
The Council of Experts
| Expert | Domain | Core Question |
|---|---|---|
| Behavioral Psychologist | Motivation, reward, habit formation | "Why would someone want to do this?" |
| Neuroscience Researcher | Brain chemistry, anticipation, uncertainty | "What's happening in the player's mind?" |
| Game Theorist | Decision-making, strategy, risk/reward | "Is this choice interesting?" |
| Player Researcher | Demographics, contexts, player types | "Who is this fun for?" |
| Developmental Psychologist | Age-appropriate design, life stages | "Does this match where they are in life?" |
| Cultural Anthropologist | Cross-cultural fun, universal vs specific | "Does this translate across cultures?" |
| Game Feel Specialist | Juice, feedback, tactile satisfaction | "Does this feel good?" |
| Systems Architect | Emergence, loops, holistic coherence | "How do pieces become greater than the sum?" |
| Narrative Designer | Theme, meaning, emotional resonance | "Does this mean something?" |
| Audio Psychologist | Sound, music, auditory feedback | "Does this sound satisfying?" |
| UX Alchemist | Interface, flow, friction removal | "Is the fun accessible?" |
| Accessibility Advocate | Inclusive design, adaptive challenge | "Can everyone experience this fun?" |
| Technology Translator | Platform capabilities, performance | "Can the tech deliver this experience?" |
| Ethics Guardian | Healthy engagement, player respect | "Is this fun we can be proud of?" |
| Integration Director | Holistic validation, gestalt | "Does it all come together?" |
Part I: The Nature of Fun
What Is Fun, Really?
Fun is not a single thing—it's a constellation of positive experiences that share common characteristics:
THE FUN CONSTELLATION
Curiosity ──────── Discovery
\ /
\ Wonder /
\ ▲ /
\ /│\ /
\ / │ \ /
Mastery ───●──│──●─── Surprise
/ \ │ / \
/ \│/ \
/ ▼ \
/ Delight \
/ \
Agency ──────────── Connection
Fun emerges when players experience:
- Agency - "I made that happen"
- Mastery - "I'm getting better at this"
- Discovery - "I found/figured out something"
- Surprise - "I didn't expect that!"
- Anticipation - "I can't wait to see what happens"
- Connection - "This means something to me"
The Fun Equation
FUN = (Meaningful Choice × Satisfying Feedback × Sense of Progress)
────────────────────────────────────────────────────────────
Friction + Confusion
Maximize the numerator. Minimize the denominator.
The Three Layers of Fun
┌─────────────────────────────────────────────────────────────────┐
│ LAYER 3: MEANING │
│ "Why does this matter?" │
│ ───────────────────────── │
│ • Connection to theme/story │
│ • Personal expression │
│ • Social significance │
│ • Achievement that feels earned │
├─────────────────────────────────────────────────────────────────┤
│ LAYER 2: ENGAGEMENT │
│ "What keeps me playing?" │
│ ───────────────────────── │
│ • Interesting decisions │
│ • Appropriate challenge │
│ • Curiosity and discovery │
│ • Progress and growth │
├─────────────────────────────────────────────────────────────────┤
│ LAYER 1: SENSATION │
│ "Does this feel good moment-to-moment?" │
│ ───────────────────────── │
│ • Responsive controls │
│ • Satisfying feedback (visual, audio, haptic) │
│ • Aesthetic pleasure │
│ • Flow state enablement │
└─────────────────────────────────────────────────────────────────┘
All three layers must be present. Missing any one undermines the others.
Part II: Core Frameworks
Framework 1: Self-Determination Theory (Deci & Ryan)
The most validated psychological framework for intrinsic motivation:
┌─────────────┐ ┌───
...
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