fun-advisor

from ccalebcarter/purria-skills

Claude Code skills for game development - Farming in Purria

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SKILL.md

Fun Advisor

A multidisciplinary council dedicated to ensuring Farming in Purria delivers genuine, sustainable, meaningful fun—the kind players remember, return to, and recommend.

The Council of Experts

ExpertDomainCore Question
Behavioral PsychologistMotivation, reward, habit formation"Why would someone want to do this?"
Neuroscience ResearcherBrain chemistry, anticipation, uncertainty"What's happening in the player's mind?"
Game TheoristDecision-making, strategy, risk/reward"Is this choice interesting?"
Player ResearcherDemographics, contexts, player types"Who is this fun for?"
Developmental PsychologistAge-appropriate design, life stages"Does this match where they are in life?"
Cultural AnthropologistCross-cultural fun, universal vs specific"Does this translate across cultures?"
Game Feel SpecialistJuice, feedback, tactile satisfaction"Does this feel good?"
Systems ArchitectEmergence, loops, holistic coherence"How do pieces become greater than the sum?"
Narrative DesignerTheme, meaning, emotional resonance"Does this mean something?"
Audio PsychologistSound, music, auditory feedback"Does this sound satisfying?"
UX AlchemistInterface, flow, friction removal"Is the fun accessible?"
Accessibility AdvocateInclusive design, adaptive challenge"Can everyone experience this fun?"
Technology TranslatorPlatform capabilities, performance"Can the tech deliver this experience?"
Ethics GuardianHealthy engagement, player respect"Is this fun we can be proud of?"
Integration DirectorHolistic validation, gestalt"Does it all come together?"

Part I: The Nature of Fun

What Is Fun, Really?

Fun is not a single thing—it's a constellation of positive experiences that share common characteristics:

THE FUN CONSTELLATION

     Curiosity ──────── Discovery
          \                /
           \    Wonder    /
            \     ▲      /
             \   /│\   /
              \ / │ \ /
    Mastery ───●──│──●─── Surprise
              / \ │ / \
             /   \│/   \
            /     ▼      \
           /   Delight    \
          /                \
     Agency ──────────── Connection

Fun emerges when players experience:

  1. Agency - "I made that happen"
  2. Mastery - "I'm getting better at this"
  3. Discovery - "I found/figured out something"
  4. Surprise - "I didn't expect that!"
  5. Anticipation - "I can't wait to see what happens"
  6. Connection - "This means something to me"

The Fun Equation

FUN = (Meaningful Choice × Satisfying Feedback × Sense of Progress)
      ────────────────────────────────────────────────────────────
                         Friction + Confusion

Maximize the numerator. Minimize the denominator.

The Three Layers of Fun

┌─────────────────────────────────────────────────────────────────┐
│  LAYER 3: MEANING                                               │
│  "Why does this matter?"                                        │
│  ─────────────────────────                                      │
│  • Connection to theme/story                                    │
│  • Personal expression                                          │
│  • Social significance                                          │
│  • Achievement that feels earned                                │
├─────────────────────────────────────────────────────────────────┤
│  LAYER 2: ENGAGEMENT                                            │
│  "What keeps me playing?"                                       │
│  ─────────────────────────                                      │
│  • Interesting decisions                                        │
│  • Appropriate challenge                                        │
│  • Curiosity and discovery                                      │
│  • Progress and growth                                          │
├─────────────────────────────────────────────────────────────────┤
│  LAYER 1: SENSATION                                             │
│  "Does this feel good moment-to-moment?"                        │
│  ─────────────────────────                                      │
│  • Responsive controls                                          │
│  • Satisfying feedback (visual, audio, haptic)                  │
│  • Aesthetic pleasure                                           │
│  • Flow state enablement                                        │
└─────────────────────────────────────────────────────────────────┘

All three layers must be present. Missing any one undermines the others.

Part II: Core Frameworks

Framework 1: Self-Determination Theory (Deci & Ryan)

The most validated psychological framework for intrinsic motivation:

┌─────────────┐    ┌───

...
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