npx skills add https://github.com/enzed/r3f-skills --skill r3f-geometrySKILL.md
React Three Fiber Geometry
Quick Start
import { Canvas } from '@react-three/fiber'
function Scene() {
return (
<Canvas>
<ambientLight />
<mesh position={[0, 0, 0]}>
<boxGeometry args={[1, 1, 1]} />
<meshStandardMaterial color="hotpink" />
</mesh>
</Canvas>
)
}
Built-in Geometries
All Three.js geometries are available as JSX elements. The args prop passes constructor arguments.
Basic Shapes
// BoxGeometry(width, height, depth, widthSegments, heightSegments, depthSegments)
<boxGeometry args={[1, 1, 1]} />
<boxGeometry args={[2, 1, 0.5, 2, 2, 2]} />
// SphereGeometry(radius, widthSegments, heightSegments, phiStart, phiLength, thetaStart, thetaLength)
<sphereGeometry args={[1, 32, 32]} />
<sphereGeometry args={[1, 64, 64]} /> // High quality
<sphereGeometry args={[1, 32, 32, 0, Math.PI]} /> // Hemisphere
// PlaneGeometry(width, height, widthSegments, heightSegments)
<planeGeometry args={[10, 10]} />
<planeGeometry args={[10, 10, 32, 32]} /> // Subdivided for displacement
// CircleGeometry(radius, segments, thetaStart, thetaLength)
<circleGeometry args={[1, 32]} />
<circleGeometry args={[1, 32, 0, Math.PI]} /> // Semicircle
// CylinderGeometry(radiusTop, radiusBottom, height, radialSegments, heightSegments, openEnded)
<cylinderGeometry args={[1, 1, 2, 32]} />
<cylinderGeometry args={[0, 1, 2, 32]} /> // Cone
<cylinderGeometry args={[1, 1, 2, 6]} /> // Hexagonal prism
// ConeGeometry(radius, height, radialSegments, heightSegments, openEnded)
<coneGeometry args={[1, 2, 32]} />
// TorusGeometry(radius, tube, radialSegments, tubularSegments, arc)
<torusGeometry args={[1, 0.4, 16, 100]} />
// TorusKnotGeometry(radius, tube, tubularSegments, radialSegments, p, q)
<torusKnotGeometry args={[1, 0.4, 100, 16, 2, 3]} />
// RingGeometry(innerRadius, outerRadius, thetaSegments, phiSegments)
<ringGeometry args={[0.5, 1, 32]} />
Advanced Shapes
// CapsuleGeometry(radius, length, capSegments, radialSegments)
<capsuleGeometry args={[0.5, 1, 4, 16]} />
// Polyhedrons
<dodecahedronGeometry args={[1, 0]} /> // radius, detail
<icosahedronGeometry args={[1, 0]} />
<octahedronGeometry args={[1, 0]} />
<tetrahedronGeometry args={[1, 0]} />
// Higher detail = more subdivisions
<icosahedronGeometry args={[1, 4]} /> // Approximates sphere
Path-Based Shapes
import * as THREE from 'three'
// LatheGeometry - revolve points around Y axis
function LatheShape() {
const points = [
new THREE.Vector2(0, 0),
new THREE.Vector2(0.5, 0),
new THREE.Vector2(0.5, 0.5),
new THREE.Vector2(0.3, 1),
new THREE.Vector2(0, 1),
]
return (
<mesh>
<latheGeometry args={[points, 32]} />
<meshStandardMaterial color="gold" side={THREE.DoubleSide} />
</mesh>
)
}
// TubeGeometry - extrude along a curve
function TubeShape() {
const curve = new THREE.CatmullRomCurve3([
new THREE.Vector3(-2, 0, 0),
new THREE.Vector3(-1, 1, 0),
new THREE.Vector3(1, -1, 0),
new THREE.Vector3(2, 0, 0),
])
return (
<mesh>
<tubeGeometry args={[curve, 64, 0.2, 8, false]} />
<meshStandardMaterial color="blue" />
</mesh>
)
}
// ExtrudeGeometry - extrude a 2D shape
function ExtrudedShape() {
const shape = new THREE.Shape()
shape.moveTo(0, 0)
shape.lineTo(1, 0)
shape.lineTo(1, 1)
shape.lineTo(0, 1)
shape.lineTo(0, 0)
const extrudeSettings = {
steps: 2,
depth: 0.5,
bevelEnabled: true,
bevelThickness: 0.1,
bevelSize: 0.1,
bevelSegments: 3,
}
return (
<mesh>
<extrudeGeometry args={[shape, extrudeSettings]} />
<meshStandardMaterial color="purple" />
</mesh>
)
}
Drei Shape Helpers
@react-three/drei provides convenient shape components.
import {
Box, Sphere, Plane, Circle, Cylinder, Cone,
Torus, TorusKnot, Ring, Capsule, Dodecahedron,
Icosahedron, Octahedron, Tetrahedron, RoundedBox
} from '@react-three/drei'
function DreiShapes() {
return (
<>
{/* All shapes accept mesh props directly */}
<Box args={[1, 1, 1]} position={[-3, 0, 0]}>
<meshStandardMaterial color="red" />
</Box>
<Sphere args={[0.5, 32, 32]} position={[-1, 0, 0]}>
<meshStandardMaterial color="blue" />
</Sphere>
<Cylinder args={[0.5, 0.5, 1, 32]} position={[1, 0, 0]}>
<meshStandardMaterial color="green" />
</Cylinder>
{/* RoundedBox - box with rounded edges */}
<RoundedBox
args={[1, 1, 1]} // width, height, depth
radius={0.1} // border radius
smoothness={4} // smoothness of rounded edges
position={[3, 0, 0]}
>
<meshStandardMaterial color="orange" />
</RoundedBox>
</>
)
}
Custom BufferGeometry
Basic Custom Geometry
import { useMemo, useRef } from 'react'
import * as THREE from 'three'
function CustomTriangle() {
const geometry = useMemo((
...
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