daw-music

from pluginagentmarketplace/custom-plugin-game-developer

Game developer roadmap plugin with engine-specific patterns and optimization

3 stars0 forksUpdated Jan 5, 2026
npx skills add https://github.com/pluginagentmarketplace/custom-plugin-game-developer --skill daw-music

SKILL.md

DAW & Music Composition

DAW Selection

┌─────────────────────────────────────────────────────────────┐
│                    DAW COMPARISON                            │
├─────────────────────────────────────────────────────────────┤
│  REAPER:                                                     │
│  Price: $60  │  Best for: Game audio, flexibility          │
│  Pros: Lightweight, customizable, great for stems          │
├─────────────────────────────────────────────────────────────┤
│  ABLETON LIVE:                                               │
│  Price: $99-749  │  Best for: Electronic, live performance │
│  Pros: Session view, great for layered music               │
├─────────────────────────────────────────────────────────────┤
│  FL STUDIO:                                                  │
│  Price: $99-499  │  Best for: Electronic, hip-hop          │
│  Pros: Pattern-based, lifetime updates                      │
├─────────────────────────────────────────────────────────────┤
│  LOGIC PRO:                                                  │
│  Price: $199  │  Best for: Film, orchestral (Mac only)     │
│  Pros: Great instruments, Apple ecosystem                   │
└─────────────────────────────────────────────────────────────┘

Game Music Structure

INTERACTIVE MUSIC LAYERS:
┌─────────────────────────────────────────────────────────────┐
│  Layer 1 (Base):     Percussion/rhythm - always playing    │
│  Layer 2 (Harmony):  Pads/strings - calm moments           │
│  Layer 3 (Melody):   Main theme - exploration              │
│  Layer 4 (Tension):  Dissonance - approaching danger       │
│  Layer 5 (Combat):   Intense - full orchestra/drums        │
└─────────────────────────────────────────────────────────────┘

MUSIC STATE TRANSITIONS:
┌─────────────────────────────────────────────────────────────┐
│  [EXPLORATION] → detect enemy → [TENSION]                   │
│       ↑                            ↓                        │
│       └── no enemy ←───────── [COMBAT] ←── engage          │
│                                    ↓                        │
│                            enemy defeated                   │
│                                    ↓                        │
│                              [VICTORY]                      │
│                                    ↓                        │
│                            → [EXPLORATION]                  │
└─────────────────────────────────────────────────────────────┘

Composition Workflow

GAME MUSIC PRODUCTION PIPELINE:
┌─────────────────────────────────────────────────────────────┐
│  1. CONCEPT:                                                 │
│     • Reference tracks                                      │
│     • Mood boards                                           │
│     • Discuss with team                                     │
├─────────────────────────────────────────────────────────────┤
│  2. SKETCH:                                                  │
│     • Quick mockup (piano/synth)                           │
│     • Establish tempo, key, theme                          │
│     • 30-second demo for approval                          │
├─────────────────────────────────────────────────────────────┤
│  3. PRODUCTION:                                              │
│     • Full instrumentation                                  │
│     • Create stems for interactivity                        │
│     • Multiple intensity versions                          │
├─────────────────────────────────────────────────────────────┤
│  4. MIXING:                                                  │
│     • Balance levels                                        │
│     • EQ and compression                                    │
│     • Leave headroom for SFX                               │
├─────────────────────────────────────────────────────────────┤
│  5. EXPORT:                                                  │
│     • Loop points (seamless)                               │
│     • Stems for middleware                                  │
│     • Multiple quality versions                            │
└─────────────────────────────────────────────────────────────┘

Seamless Loop Creation

LOOP TECHNIQUES:
┌─────────────────────────────────────────────────────────────┐
│  1. MEASURE-ALIGNED:                                         │
│     • Start/end on exact bar boundaries                    │
│     • Ensure reverb tails don't extend past end            │
│     • Crossfade at loop point if needed                    │
├─────────────────────────────────────────────────────────────┤
│  2. INTRO + LOOP:                                            │
│     • Separate intro section                               │
│     • Main loop starts after intro                         │
│     • Mark loop start/end points in metadata               │
├─────────────────────────────────────────────────────────────┤
│  3. STINGER TRANSITIO

...
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