game-tools-workflows

from pluginagentmarketplace/custom-plugin-game-developer

Game developer roadmap plugin with engine-specific patterns and optimization

3 stars0 forksUpdated Jan 5, 2026
npx skills add https://github.com/pluginagentmarketplace/custom-plugin-game-developer --skill game-tools-workflows

SKILL.md

Game Development Tools & Workflows

Development Tool Stack

┌─────────────────────────────────────────────────────────────┐
│                    GAME DEV TOOL STACK                       │
├─────────────────────────────────────────────────────────────┤
│  ENGINE: Unity / Unreal / Godot                             │
│                                                              │
│  IDE: Visual Studio / Rider / VS Code                       │
│                                                              │
│  VERSION CONTROL:                                            │
│  Git + LFS (indie) / Perforce (large teams)                │
│                                                              │
│  ART TOOLS:                                                  │
│  Blender / Maya / Substance Painter / Photoshop            │
│                                                              │
│  AUDIO:                                                      │
│  Wwise / FMOD / Reaper / Audacity                          │
│                                                              │
│  PROJECT MANAGEMENT:                                         │
│  Jira / Notion / Trello / Linear                            │
│                                                              │
│  COMMUNICATION:                                              │
│  Slack / Discord / Teams                                    │
└─────────────────────────────────────────────────────────────┘

Git Workflow for Games

GIT BRANCHING STRATEGY:
┌─────────────────────────────────────────────────────────────┐
│                                                              │
│  main ─────●─────────●─────────●─────────● (releases)      │
│             ↑         ↑         ↑         ↑                 │
│  develop ──●──●──●───●──●──●───●──●──●───● (integration)   │
│             ↑  ↑      ↑  ↑                                  │
│  feature/X─●──●      ●──●                                   │
│                                                              │
│  BRANCH TYPES:                                               │
│  main:       Production releases only                       │
│  develop:    Integration branch, daily builds               │
│  feature/*:  New features, short-lived                      │
│  fix/*:      Bug fixes                                      │
│  release/*:  Release preparation                            │
└─────────────────────────────────────────────────────────────┘

GIT LFS CONFIGURATION:
┌─────────────────────────────────────────────────────────────┐
│  .gitattributes:                                             │
│  *.psd filter=lfs diff=lfs merge=lfs -text                 │
│  *.fbx filter=lfs diff=lfs merge=lfs -text                 │
│  *.wav filter=lfs diff=lfs merge=lfs -text                 │
│  *.mp3 filter=lfs diff=lfs merge=lfs -text                 │
│  *.png filter=lfs diff=lfs merge=lfs -text                 │
│  *.tga filter=lfs diff=lfs merge=lfs -text                 │
│  *.zip filter=lfs diff=lfs merge=lfs -text                 │
└─────────────────────────────────────────────────────────────┘

Commit Convention

COMMIT MESSAGE FORMAT:
┌─────────────────────────────────────────────────────────────┐
│  PREFIX: Description (max 50 chars)                         │
│                                                              │
│  PREFIXES:                                                   │
│  feat:     New feature                                      │
│  fix:      Bug fix                                          │
│  art:      Art/visual changes                               │
│  audio:    Sound/music changes                              │
│  level:    Level design changes                             │
│  refactor: Code restructuring                               │
│  perf:     Performance improvements                         │
│  test:     Test additions/changes                           │
│  ci:       CI/CD changes                                    │
│  docs:     Documentation                                    │
│                                                              │
│  EXAMPLES:                                                   │
│  feat: Add double jump ability                              │
│  fix: Resolve player falling through floor                  │
│  art: Update hero character textures                        │
│  perf: Optimize enemy spawning system                       │
└─────────────────────────────────────────────────────────────┘

Build Automation

# ✅ Production-Ready: Build Script
import subprocess
import os
from datetime import datetime

class GameBuilder:
    def __init__(self, project_path: str, unity_path: str):
        self.project_path = project_path
        self.unity_path = unity_path
        self.build_number = self._get_build_number()

    def build(self, platform: str, config: str = "Release"):
        build_path = f"Builds/{

...
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