rivetkit-client-swiftui
from rivet-dev/skills
Generated skill files for Rivet AI integrations
1 stars0 forksUpdated Jan 26, 2026
npx skills add https://github.com/rivet-dev/skills --skill rivetkit-client-swiftuiSKILL.md
RivetKit SwiftUI Client
Use this skill when building SwiftUI apps that connect to Rivet Actors with RivetKitSwiftUI.
Version
RivetKit version: 2.0.42-rc.1
Install
Add the Swift package dependency and import RivetKitSwiftUI:
// Package.swift
dependencies: [
.package(url: "https://github.com/rivet-dev/rivetkit-swift", from: "2.0.0")
]
targets: [
.target(
name: "MyApp",
dependencies: [
.product(name: "RivetKitSwiftUI", package: "rivetkit-swift")
]
)
]
RivetKitSwiftUI re-exports RivetKitClient and SwiftUI, so a single import covers both.
Minimal Client
import RivetKitSwiftUI
import SwiftUI
@main
struct HelloWorldApp: App {
var body: some Scene {
WindowGroup {
ContentView()
.rivetKit(endpoint: "https://my-namespace:pk_...@api.rivet.dev")
}
}
}
import RivetKitSwiftUI
import SwiftUI
struct ContentView: View {
@Actor("counter", key: ["my-counter"]) private var counter
@State private var count = 0
var body: some View {
VStack(spacing: 16) {
Text("\(count)")
.font(.system(size: 64, weight: .bold, design: .rounded))
Button("Increment") {
counter.send("increment", 1)
}
.disabled(!counter.isConnected)
}
.task {
count = (try? await counter.action("getCount")) ?? 0
}
.onActorEvent(counter, "newCount") { (newCount: Int) in
count = newCount
}
}
}
Actor Options
The @Actor property wrapper always uses get-or-create semantics and accepts:
name(required)keyasStringor[String](required)params(optional connection parameters)createWithInput(optional creation input)createInRegion(optional creation hint)enabled(toggle connection lifecycle)
import RivetKitSwiftUI
import SwiftUI
struct ConnParams: Encodable {
let authToken: String
}
struct ChatView: View {
@Actor(
"chatRoom",
key: ["general"],
params: ConnParams(authToken: "jwt-token"),
enabled: true
) private var chat
var body: some View {
Text("Chat: \(chat.connStatus.rawValue)")
}
}
Actions
import RivetKitSwiftUI
import SwiftUI
struct CounterView: View {
@Actor("counter", key: ["my-counter"]) private var counter
@State private var count = 0
@State private var name = ""
var body: some View {
VStack {
Text("Count: \(count)")
Text("Name: \(name)")
Button("Fetch") {
Task {
count = try await counter.action("getCount")
name = try await counter.action("rename", "new-name")
}
}
Button("Increment") {
counter.send("increment", 1)
}
}
}
}
Subscribing to Events
import RivetKitSwiftUI
import SwiftUI
struct GameView: View {
@Actor("game", key: ["game-1"]) private var game
@State private var count = 0
@State private var isGameOver = false
var body: some View {
VStack {
Text("Count: \(count)")
if isGameOver {
Text("Game Over!")
}
}
.onActorEvent(game, "newCount") { (newCount: Int) in
count = newCount
}
.onActorEvent(game, "gameOver") {
isGameOver = true
}
}
}
Async Event Streams
import RivetKitSwiftUI
import SwiftUI
struct ChatView: View {
@Actor("chatRoom", key: ["general"]) private var chat
@State private var messages: [String] = []
var body: some View {
List(messages, id: \.self) { message in
Text(message)
}
.task {
for await message in chat.events("message", as: String.self) {
messages.append(message)
}
}
}
}
Connection Status
import RivetKitSwiftUI
import SwiftUI
struct StatusView: View {
@Actor("counter", key: ["my-counter"]) private var counter
@State private var count = 0
var body: some View {
VStack {
Text("Status: \(counter.connStatus.rawValue)")
if counter.connStatus == .connected {
Text("Connected!")
.foregroundStyle(.green)
}
Button("Fetch via Handle") {
Task {
if let handle = counter.handle {
count = try await handle.action("getCount", as: Int.self)
}
}
}
.disabled(!counter.isConnected)
}
}
}
Error Handling
import RivetKitSwiftUI
import SwiftUI
struct UserView: View {
@Actor("user", key: ["user
...
Repository
rivet-dev/skillsParent repository
Repository Stats
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