npx skills add simhacker/moollmREADME
MOOLLM ๐๐โจ
Skills are programs. The LLM is
eval(). Empathy is the interface.
โ The Eval Incarnate Framework
The Sims meets LambdaMOO, running in Cursor (and other tools, with any model).
A filesystem-incarnated skill framework โ a microworld OS for LLM agents.
- The filesystem is a place
- Directories are rooms
- Files are objects and state
- Names are activation vectors (K-lines)
- Skills are runnable programs โ not just docs
- The LLM pivots text across Code / Data / Graphics via the Axis of Eval
If you only read one thing, read this:
๐ designs/eval/EVAL-INCARNATE-FRAMEWORK.md
โฆand then keep following links until your brain starts glowing. ๐ฎ
โก Start Here
1) The framework hub (readable, index-y, linky)
If you read only 3 sections:
- The Word โ The thesis in one paragraph
- The Axis of Eval โ Code, Data, Graphics unified
- CARD.yml: The Skill Interface โ How skills advertise
2) Play the richest microworld
๐ฎ examples/adventure-4/ โ pub, rooms, NPCs, incarnated characters, logs, images, proofs
3) ๐ด NEW: Amsterdam Fluxx Championship
๐ skills/experiment/experiments/fluxx-chaos/ โ 4 characters, 5 tournaments, 20+ games, 116+ turns, 464+ character-turns of emergent narrative gameplay. Up to 30 turns ร 4 characters per LLM iteration โ proving Speed of Light drive works even with complex changing rules and social dynamics! 24 generated cards, 32 AI-generated artworks, research-grade analysis.
4) Get moving fast
๐ QUICKSTART.md โ "get playing in 2 minutes"
5) Browse the skill library
๐ง skills/ โ ~80 skills, the building blocks
Start at: skills/README.md
6) Meet the giants
๐๏ธ Hall of MOOLLM Heroes โ The people who made this possible
7) Meet the animals
๐พ Animal Sanctuary โ Palm the monkey, Biscuit the dog, 8 terpene-named kittens, 8 puppies, Confetti Crawler the worm
๐ง 90-Second Mental Model
MOOLLM is "eval() made real" โ in the filesystem.
Incarnate skills aren't just prompts โ they have:
- an interface (CARD.yml)
- instantiation (Eight Extensions)
- persistence (Three-Tier Persistence)
- delegation/inheritance (Glossary)
- semantic activation (K-lines)
- ethics framing (Ethical Framing Inheritance)
Same text, different stance:
- treat it as Data (schema, diff, validate)
- as Code (imperative behavior in comments)
- or as Graphics (render Markdown/Mermaid or generate images)
That's the Axis of Eval.
๐งญ Guided Tours (Choose Your Adventure)
๐ ๏ธ Building Skills
- The Word โ The thesis
- Axis of Eval โ Code/Data/Graphics pivot
- CARD.yml โ Machine-readable interface
- Eight Extensions โ Beyond Anthropic Skills
- Three-Tier Persistence โ Ephemeral / Narrative / State
๐บ๏ธ Building Worlds (Rooms + Movement + Social Boundaries)
๐งโโ๏ธ Ethics Focus (Real People, Tribute, Framing)
...