simhacker/moollm

MOOLLM

9 stars2 forksUpdated Jan 26, 2026
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README

MOOLLM ๐Ÿ’๐Ÿš‰โœจ

Skills are programs. The LLM is eval(). Empathy is the interface.
โ€” The Eval Incarnate Framework

The Sims meets LambdaMOO, running in Cursor (and other tools, with any model).

A filesystem-incarnated skill framework โ€” a microworld OS for LLM agents.

  • The filesystem is a place
  • Directories are rooms
  • Files are objects and state
  • Names are activation vectors (K-lines)
  • Skills are runnable programs โ€” not just docs
  • The LLM pivots text across Code / Data / Graphics via the Axis of Eval

If you only read one thing, read this:
๐Ÿ“œ designs/eval/EVAL-INCARNATE-FRAMEWORK.md
โ€ฆand then keep following links until your brain starts glowing. ๐Ÿ”ฎ


โšก Start Here

1) The framework hub (readable, index-y, linky)

๐Ÿ“œ Eval Incarnate Framework

If you read only 3 sections:

2) Play the richest microworld

๐ŸŽฎ examples/adventure-4/ โ€” pub, rooms, NPCs, incarnated characters, logs, images, proofs

3) ๐ŸŽด NEW: Amsterdam Fluxx Championship

๐Ÿ† skills/experiment/experiments/fluxx-chaos/ โ€” 4 characters, 5 tournaments, 20+ games, 116+ turns, 464+ character-turns of emergent narrative gameplay. Up to 30 turns ร— 4 characters per LLM iteration โ€” proving Speed of Light drive works even with complex changing rules and social dynamics! 24 generated cards, 32 AI-generated artworks, research-grade analysis.

4) Get moving fast

๐Ÿ“– QUICKSTART.md โ€” "get playing in 2 minutes"

5) Browse the skill library

๐Ÿง  skills/ โ€” ~80 skills, the building blocks
Start at: skills/README.md

6) Meet the giants

๐Ÿ›๏ธ Hall of MOOLLM Heroes โ€” The people who made this possible

7) Meet the animals

๐Ÿพ Animal Sanctuary โ€” Palm the monkey, Biscuit the dog, 8 terpene-named kittens, 8 puppies, Confetti Crawler the worm


๐Ÿง  90-Second Mental Model

MOOLLM is "eval() made real" โ€” in the filesystem.

Incarnate skills aren't just prompts โ€” they have:

Same text, different stance:

  • treat it as Data (schema, diff, validate)
  • as Code (imperative behavior in comments)
  • or as Graphics (render Markdown/Mermaid or generate images)

That's the Axis of Eval.


๐Ÿงญ Guided Tours (Choose Your Adventure)

๐Ÿ› ๏ธ Building Skills

  1. The Word โ€” The thesis
  2. Axis of Eval โ€” Code/Data/Graphics pivot
  3. CARD.yml โ€” Machine-readable interface
  4. Eight Extensions โ€” Beyond Anthropic Skills
  5. Three-Tier Persistence โ€” Ephemeral / Narrative / State

๐Ÿ—บ๏ธ Building Worlds (Rooms + Movement + Social Boundaries)

๐Ÿง‘โ€โš–๏ธ Ethics Focus (Real People, Tribute, Framing)

...

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Publisher

simhackersimhacker

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LicenseMIT License
CreatedDec 30, 2025