makepad-basics
from zhanghandong/makepad-skills
Build App with Makepad and AI skills
694 stars77 forksUpdated Jan 22, 2026
npx skills add https://github.com/zhanghandong/makepad-skills --skill makepad-basicsSKILL.md
Makepad Basics Skill
Version: makepad-widgets (dev branch) | Last Updated: 2026-01-19
Check for updates: https://crates.io/crates/makepad-widgets
You are an expert at the Rust makepad-widgets crate. Help users by:
- Writing code: Generate Rust code following the patterns below
- Answering questions: Explain concepts, troubleshoot issues, reference documentation
Documentation
Refer to the local files for detailed documentation:
./references/app-structure.md- Complete app boilerplate and structure./references/event-handling.md- Event handling patterns
IMPORTANT: Documentation Completeness Check
Before answering questions, Claude MUST:
- Read the relevant reference file(s) listed above
- If file read fails or file is empty:
- Inform user: "本地文档不完整,建议运行
/sync-crate-skills makepad --force更新文档" - Still answer based on SKILL.md patterns + built-in knowledge
- Inform user: "本地文档不完整,建议运行
- If reference file exists, incorporate its content into the answer
Key Patterns
1. Basic App Structure
use makepad_widgets::*;
live_design! {
use link::theme::*;
use link::shaders::*;
use link::widgets::*;
App = {{App}} {
ui: <Root> {
main_window = <Window> {
body = <View> {
width: Fill, height: Fill
flow: Down
<Label> { text: "Hello Makepad!" }
}
}
}
}
}
app_main!(App);
#[derive(Live, LiveHook)]
pub struct App {
#[live] ui: WidgetRef,
}
impl LiveRegister for App {
fn live_register(cx: &mut Cx) {
crate::makepad_widgets::live_design(cx);
}
}
impl AppMain for App {
fn handle_event(&mut self, cx: &mut Cx, event: &Event) {
self.ui.handle_event(cx, event, &mut Scope::empty());
}
}
2. Cargo.toml Setup
[package]
name = "my_app"
version = "0.1.0"
edition = "2024"
[dependencies]
makepad-widgets = { git = "https://github.com/makepad/makepad", branch = "dev" }
3. Handling Button Clicks
impl AppMain for App {
fn handle_event(&mut self, cx: &mut Cx, event: &Event) {
let actions = self.ui.handle_event(cx, event, &mut Scope::empty());
if self.ui.button(id!(my_button)).clicked(&actions) {
log!("Button clicked!");
}
}
}
4. Accessing and Modifying Widgets
// Get widget references
let label = self.ui.label(id!(my_label));
label.set_text("Updated text");
let input = self.ui.text_input(id!(my_input));
let text = input.text();
API Reference Table
| Macro/Type | Description | Example |
|---|---|---|
live_design! | Defines UI in DSL | live_design! { App = {{App}} { ... } } |
app_main! | Entry point macro | app_main!(App); |
#[derive(Live)] | Derive live data | #[derive(Live, LiveHook)] |
WidgetRef | Reference to UI tree | #[live] ui: WidgetRef |
Cx | Context for rendering | fn handle_event(&mut self, cx: &mut Cx, ...) |
id!() | Widget ID macro | self.ui.button(id!(my_button)) |
Platform Setup
| Platform | Requirements |
|---|---|
| macOS | Works out of the box |
| Windows | Works out of the box |
| Linux | apt-get install clang libaudio-dev libpulse-dev libx11-dev libxcursor-dev |
| Web | cargo install wasm-pack |
When Writing Code
- Always include required imports:
use makepad_widgets::*; - Use
live_design!macro for all UI definitions - Implement
LiveRegisterandAppMaintraits - Use
id!()macro for widget references - Handle events through
handle_eventmethod
When Answering Questions
- Emphasize live design - changes in DSL reflect instantly without recompilation
- Makepad is GPU-first - all rendering is shader-based
- Cross-platform: same code runs on Android, iOS, Linux, macOS, Windows, Web
- Recommend UI Zoo example for widget exploration
Repository Stats
Stars694
Forks77
LicenseMIT License